Cube 3
If it looks connected, it is.
Roll a cube along floating paths seen in isometric view. When the way forward is broken, turn the world until the pieces line up, then roll across the gap.
Features
- Turn-based puzzles. Every roll is one beat and turning the view is free. Spikes, sentinels and everything else move in step with you, so each stage is a readable puzzle, not a reflex test.
- Six hand-made lessons, then endless generated stages. A solver proves every stage solvable and sets its par: finish in par for ★★★.
- Keys, spikes, sentinels, crumbling tiles and switch bridges, each introduced on its own.
- Full undo, plus hints when you're stuck (they cap that stage at ★).
- Three modes: Classic (endless, 3 lives, gems earn extra lives), Daily (5 stages, the same for everyone, race the clock) and Zen (no lives, no clock).
- Synthesized music and sound, five colour themes, save and continue, and touch controls.
Controls
- Roll: arrow keys or WASD, or swipe
- Turn the world: Q / E, the ↺ ↻ buttons, or tap a screen edge
- Undo: Z · Hint: H · Restart: R · Pause: Esc
- Zoom: mouse wheel
A from-scratch redesign of Cube 2, built with three.js and TypeScript.





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