If it looks connected, it is.

Roll a cube along floating paths seen in isometric view. When the way forward is broken, turn the world until the pieces line up, then roll across the gap.

Features

  • Turn-based puzzles. Every roll is one beat and turning the view is free. Spikes, sentinels and everything else move in step with you, so each stage is a readable puzzle, not a reflex test.
  • Six hand-made lessons, then endless generated stages. A solver proves every stage solvable and sets its par: finish in par for ★★★.
  • Keys, spikes, sentinels, crumbling tiles and switch bridges, each introduced on its own.
  • Full undo, plus hints when you're stuck (they cap that stage at ★).
  • Three modes: Classic (endless, 3 lives, gems earn extra lives), Daily (5 stages, the same for everyone, race the clock) and Zen (no lives, no clock).
  • Synthesized music and sound, five colour themes, save and continue, and touch controls.

Controls

  • Roll: arrow keys or WASD, or swipe
  • Turn the world: Q / E, the ↺ ↻ buttons, or tap a screen edge
  • Undo: Z  ·  Hint: H  ·  Restart: R  ·  Pause: Esc
  • Zoom: mouse wheel

A from-scratch redesign of Cube 2, built with three.js and TypeScript.

Published 5 days ago
StatusReleased
PlatformsHTML5
Authorlevi218
GenrePuzzle
AI DisclosureAI Assisted, Code

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