You do not command an army. You command yourself — a single blob of goo, divided.


Your mass is one pool, and it is every resource at once: your health, your unit count, your carrying capacity, and your currency. Split it into five nimble skirmishers or one enormous brute before each fight — both are you, and both can die. Losing a body is not losing a soldier, it's losing part of yourself.


How it plays

  • Mass is health — damage subtracts mass, and mass lost is gone for the rest of the run.
  • Mass is shape — small bodies squeeze through vents and grates, big bodies smash through cracked walls. The same room reads differently depending on how you divided.
  • Reconfiguring costs a turn — splitting spends the turn for both halves; merging spends the turn of the body that absorbs.
  • One initiative queue — every body, yours and theirs, stands in a single turn order, fastest first. Small bodies act first.
  • You are what you eat — digest a corpse for about 60% of its mass and its trait, but the digesting body is helpless for a round or two, and corpses rot after six rounds.

Controls

  • Click an enemy — walk into reach and hit it, as one order.
  • Click a body of your own beside you — merge into it.
  • Click a cracked wall — walk up and smash through it.
  • Click empty highlighted ground — just move.
  • Space — hold this body where it is. W — wait, act after the rest of the queue. Q — split. Tab — cycle your other bodies. Esc — cancel.
  • Drag to orbit the camera, scroll to zoom.

Five encounters, no safe shape

Bile Spitters splash and Gall Bombers detonate — clustering kills you. Cullers pick your smallest body and delete it in one hit — spreading kills you. The last fight puts both in the same room. There is no safe shape, only a plan.


Built with

Next.js, React Three Fiber, and TypeScript. No art or audio assets — the bodies are a custom GLSL wobble shader and every sound is synthesized in the Web Audio API at call time.

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